One biome a run
Descent
Clear a biome, beat its boss, take the red crystal it drops. Crystals open the next biome down. The Graveyard is open from the start; Hell is not.
Two guns. Four biomes. One very long night.
The dead come up through the floor faster than you can bury them. You walk; your guns do the aiming. Live through the wave, spend your shards in the shop, and do it again — a little harder every time.
Watch
How a night goes
Waves of 30 to 60 seconds. A shop after each. A horde at wave 10, an elite at 15, and at wave 20 the boss of the biome, who does not care about your timer.
One biome a run
Clear a biome, beat its boss, take the red crystal it drops. Crystals open the next biome down. The Graveyard is open from the start; Hell is not.
Every biome, no end
One run through all four biomes and on, for as long as you last. Nothing stops the dead from getting stronger. Nothing stops you either: no stat has a cap.
Boss: Lich King
Boss: Broodmother
Boss: Ironfuse
Boss: Goremaw
Know your enemy
Undead, beasts, goblins and demons. Sixteen kinds that rise from the ground, four bosses that make an entrance.
Bestiary →Seven guns, one in each hand. Each has a legendary version that breaks one of its rules.
Arsenal →Five slots of equipment, potions, power-ups and a nuke. Also a badge that makes you Chief Skeleton Officer.
Items →