Loot, mostly

Items

Stats alone make every run the same. Equipment is what makes them different: five slots, each piece a rule that grows with one of your stats.

Equipment

Rare · epic · legendary
Badge

Badge

More cubes

Raises the chance that the dead drop a cube. Each one comes with a rank in the afterlife's org chart, from Junior Undead Auditor all the way up to VP of Brains.

Hat

Hat

Cheaper shop

Takes a cut off every price in the shop. Merchants respect a good hat.

Gloves

Gloves

Better pick-ups

Potions heal more and power-ups last longer. The right hands for grabbing things off the floor.

Belt

Belt

A shield

An energy shield that soaks the hits before your health does. Go three seconds without being touched and it starts to recharge.

Exoskeleton

Exoskeleton

A third gun

A frame with a weapon slot of its own. Put a gun in it and it fires at your full rate, on its own, while your two hands do the rest.

Rules, not numbers

Epic and legendary pieces carry an extra rule, named after it: Gloves of Blood Pact, a Badge of Second Heart. A few of them:

Second HeartBadge

Once a run, when your health hits zero, you get back up with a minute of regeneration.

Blood PactGloves

The more health you're missing, the harder you hit.

ThornsBelt

The dead touching you take damage every second they keep touching you.

VampireExoskeleton

One health back for every so many kills. A critical kill counts twice.

Piggy BankBadge

When you die, part of your unspent shards turns into gold. Death, but thrifty.

BlinkingGloves

Every few seconds, a blow that would land misses, and you're three meters away.

HourglassHat

Time slows down for the last seconds of every wave.

GreedBadge

Greedlings turn up more often and drop more gold. The legendary one makes them stay longer, too.

Loaded DiceHat

More luck. The shopkeeper noticed, so prices go up a little.

Pick-ups

Dropped by the dead, at most one a kill
Health Potion

Health Potion

About one kill in thirty

Heals. Walk into it. Gloves make it heal more; some legendary gloves make a full-health potion raise your maximum instead.

Magnet

Magnet

Rare

Every shard lying anywhere in the arena flies to you at once. Satisfying in a way that's hard to explain.

Nuke

Nuke

Very rare

A short build-up, then a blast all around you. Everything in it dies, except bosses, who lose a third of their health and think about their choices.

Power-ups

Ten seconds each
Invincibility

Invincibility

Nothing takes your health: blows, blasts, orbs, bombs or acid.

Attack Speed

Attack Speed

Every gun's clock runs nearly twice as fast: shots, reloads, the minigun's spin.

Damage

Damage

Every bullet and pellet hits twice as hard.

Speed

Speed

You walk 40% faster. The dead do not.

Slow Time

Slow Time

The dead, their orbs and their bombs move at less than half speed. You don't.

Shards

What everything costs

Soul shards

Blue cubes the dead leave behind. They buy cards in the shop and vanish when the run ends.

Gold shards

From bosses, elites and greedlings. Kept between runs. Unlocks are bought with them.

Red crystals

One for each boss you beat in Descent. Set them into the next biome to open it.

Made by Ants