Badge
More cubes
Raises the chance that the dead drop a cube. Each one comes with a rank in the afterlife's org chart, from Junior Undead Auditor all the way up to VP of Brains.
Loot, mostly
Stats alone make every run the same. Equipment is what makes them different: five slots, each piece a rule that grows with one of your stats.
More cubes
Raises the chance that the dead drop a cube. Each one comes with a rank in the afterlife's org chart, from Junior Undead Auditor all the way up to VP of Brains.
Cheaper shop
Takes a cut off every price in the shop. Merchants respect a good hat.
Better pick-ups
Potions heal more and power-ups last longer. The right hands for grabbing things off the floor.
A shield
An energy shield that soaks the hits before your health does. Go three seconds without being touched and it starts to recharge.
A third gun
A frame with a weapon slot of its own. Put a gun in it and it fires at your full rate, on its own, while your two hands do the rest.
Epic and legendary pieces carry an extra rule, named after it: Gloves of Blood Pact, a Badge of Second Heart. A few of them:
Once a run, when your health hits zero, you get back up with a minute of regeneration.
The more health you're missing, the harder you hit.
The dead touching you take damage every second they keep touching you.
One health back for every so many kills. A critical kill counts twice.
When you die, part of your unspent shards turns into gold. Death, but thrifty.
Every few seconds, a blow that would land misses, and you're three meters away.
Time slows down for the last seconds of every wave.
Greedlings turn up more often and drop more gold. The legendary one makes them stay longer, too.
More luck. The shopkeeper noticed, so prices go up a little.
About one kill in thirty
Heals. Walk into it. Gloves make it heal more; some legendary gloves make a full-health potion raise your maximum instead.
Rare
Every shard lying anywhere in the arena flies to you at once. Satisfying in a way that's hard to explain.
Very rare
A short build-up, then a blast all around you. Everything in it dies, except bosses, who lose a third of their health and think about their choices.
Nothing takes your health: blows, blasts, orbs, bombs or acid.
Every gun's clock runs nearly twice as fast: shots, reloads, the minigun's spin.
Every bullet and pellet hits twice as hard.
You walk 40% faster. The dead do not.
The dead, their orbs and their bombs move at less than half speed. You don't.
Blue cubes the dead leave behind. They buy cards in the shop and vanish when the run ends.
From bosses, elites and greedlings. Kept between runs. Unlocks are bought with them.
One for each boss you beat in Descent. Set them into the next biome to open it.