From the crypt

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Descent: one biome at a time

The start menu now has two doors. Descent is a run through a single biome: twenty waves, a boss, and a red crystal for your trouble.

Set the crystals into the next biome's slots to open it: two for the Swamp, three for the Battery, four for Hell. The old endless run is now called Battle, and it opens once you have seen the bottom.

Each biome brings its own crowd and keeps the ones before it. The Battery still has blisters. We are sorry about the blisters.

The Spectre walks through walls. And bullets.

A new ghost joins the Graveyard from wave 5. It drifts in half-seen, and your first shot goes straight through it.

Then it blinks to your side, holds still for a heartbeat — that is your warning — and dives. Step out of the line and it sails past. Every hit after the first one counts, and it has a ghoul's health.

The trick is to waste a cheap bullet on it early. Or a pellet. It is not picky.

The shop, carved in stone

Between waves, the shop opens on its own slab of stone: stat cards, guns and equipment, each framed in its rarity.

Lock a card you can't afford yet and it waits for you. Reroll if the deal is bad. Legendary cards show up about one deal in twelve, more if you've been stacking Luck.

Soul shards pay for all of it. You pick them up off the floor, where the dead leave them.

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